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- Path: nntp.teleport.com!sschaem
- From: sschaem@teleport.com (Stephan Schaem)
- Newsgroups: comp.sys.amiga.misc,comp.sys.amiga.hardware,comp.sys.amiga.games,comp.sys.amiga.programmer,comp.sys.amiga.graphics
- Subject: Re: FPU and games?
- Followup-To: comp.sys.amiga.misc,comp.sys.amiga.hardware,comp.sys.amiga.games,comp.sys.amiga.programmer,comp.sys.amiga.graphics
- Date: 2 Feb 1996 14:42:15 GMT
- Organization: Teleport - Portland's Public Access (503) 220-1016
- Message-ID: <4et7s7$o2l@maureen.teleport.com>
- References: <wfblanDLozuJ.64s@netcom.com> <4ek6ub$mrq@maureen.teleport.com> <38232235@kone.fipnet.fi>
- NNTP-Posting-Host: linda.teleport.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Jyrki Saarinen (jsaarinen@kone.fipnet.fi) wrote:
-
- : Hey, the divides are done at each 16 pixels of course!
- : Constant-z mapper is a bitch to do, have you done it working?
- : I think subdividing routine is faster than constant-z..
-
- Subdividing? I dont see what it is and how it can help .
-
- Stephan
-